Teamfight Tactics borrows League's ladder but not its scoring. You are one of eight players, and where you finish is the only thing that matters — there is no team, no win condition beyond outlasting others, and no way to carry a bad board with good mechanics. This guide covers the tiers, how LP moves, and which numbers actually predict whether you climb.
The tiers
Iron, Bronze, Silver, Gold, Platinum, Emerald, Diamond, Master, Grandmaster, Challenger. Everything up to Diamond has four divisions (IV up to I) and you need 100 LP to promote. From Master upwards divisions disappear and everyone shares a single LP pool, so Grandmaster and Challenger are simply the top slice of players on your server — the cutoff moves as people gain and lose.
How LP actually moves
Finishing 1st through 4th gains LP. Finishing 5th through 8th loses it. That single rule is the whole game: fourth place is a win, fifth place is a loss, and the gap between them is the difference between climbing and sinking.
How much you gain or lose depends on your rank versus the lobby's. Below Diamond a 1st is worth roughly 40-50 LP and an 8th costs 25-35. Higher up, the reward for 1st shrinks and the punishment for bottom four grows, which is why Master players talk about "avoiding 8ths" rather than "forcing 1sts".
The number that predicts climbing
Average placement. Anything under 4.5 climbs over time; under 4.0 climbs quickly. Win rate is a poor guide in TFT because Riot's API counts only 1st place as a win, so even strong players sit at 10-15%. A player averaging 4.2 with few firsts climbs faster than one who alternates 1sts and 8ths at a 4.6 average.
This is why consistency beats highrolling. Two 4ths gain more than a 1st and an 8th at most ranks — and they are far easier to repeat.
Double Up and Hyper Roll
Both have their own separate ladders, so your standard rank is unaffected by playing them. Double Up pairs you with a partner against three other duos, and its ranked ladder mirrors the normal tiers. Hyper Roll is the fast mode and ignores tiers entirely: you get a rating from Grey through Green, Blue, Purple and finally Hyper, with no divisions and no LP.
Veelgestelde vragen
Does TFT rank decay?
Only at the top. Diamond and above lose LP after a period of inactivity; below that your rank sits where you left it until the set ends.
Does my rank reset every set?
Yes. Every set is a soft reset — you place lower than you finished and climb back through provisional games. Sets run roughly three to four months, which is why an account can look unranked here even with thousands of games played.
Is TFT rank tied to my League rank?
No. Same account, same level, same Riot ID — completely separate ladders. Challenger in one tells you nothing about the other.
Do I lose LP for leaving early?
You are locked into whatever placement you had when you left, so leaving after your board dies costs the same as staying. Repeatedly leaving very early does risk queue restrictions.